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![](https://www.esko.com/-/media/Esko/Images/2016/Products/SaaS/saas-icon-all-in-one.ashx?h=140&la=en&w=140) |
Esko Cloud Software Platform
A comprehensive set of traditional services, for print and packaing design industry, delivered over web
Developed for: Esko Software
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![](https://www.esko.com/-/media/Esko/Images/2016/Products/Studio/studio-design-labels-3d.ashx?h=600&la=en&w=1040) |
Esko Studio Software Suite
A set of print simulation, 3D geometry processing and visualization tools for print and packaging design industry.
Developed for: Esko Software
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![](hpg-meshlib.jpg) |
VeroMesh Triangle Mesh Library
C++ library to process and edit triangle meshes
Developed using: C++, C, STL
Developed for: Vero UK Ltd.
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![](revengg-ex.jpg) |
Reverse Engineering Triangle Meshes
Type: Research project
Apply Discrete Differential Geometry measures to triangle meshes for extracting 2D/3D usable components
Developed using: C++, OpenGL, STL, MFC
Developed for: Vero UK Ltd. & Department of Computer Science, UCL
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HeartBeAT
Heart image analysis & visualization tool
Developed using: C++, OpenGL, STL, MFC, DCMTK, ITK, FreeImage, ZLib
Developed for: Wolfson Medical Vision Lab, Oxford University
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![](hpg-fslview.jpg) |
FSLView
Brain image analysis & visualization tool
Developed using: C++, STL, BOOST, OpenGL, QT, QWT, ZLib
Developed for: FMRIB Centre, Oxford University
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![](/promo-logo5.gif) |
Talapatram
Indian language editor with keyboard layouts
Developed using: C++, STL, MFC
Type: Open Source
Hosted on: Google Code
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VICON Volume Visualization
Vicon volume capture simulation tool
Developed using: OpenGL, C++, STL, MFC
Developed for: MSc Dissertation
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Distributed Virtual hockey
Multiplayer virtual air hockey simulation game
Developed using: OpenGL, C++, STL, .Net Remoting, MFC
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Virtual hockey
Virtual air hockey simulation game
Developed using: OpenGL, C++, STL, MFC
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Recursive ray tracer
Traces spheres, walls with procedural textures and shadows upto three levels recursively
Developed using: C++, OpenGL, STL
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Basic Flight Simulator
Simulates terrain, trees as billboards, bomb trajectory, pseudo shadow, fog, spotlight, etc.
Developed using: OpenGL, C++, STL
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